![]() Racing games don't really need a lot of rotation, so you can knock it down in here to something less and it will translate to all your games. 1,080 degrees is a lot, and unless you're playing something like Euro Truck Simulator 2 or Farming Simulator 19, you're not going to use all of it. If you have a wheel with a 1,080-degree rotation on it, such as the TS-XW and the T150, you can limit how much of this you want to use. One particularly useful feature you can handle here is the rotation lock. It's also useful to get familiar with the buttons on the wheel and what each of them is numbered as, because you'll need to know that in the games. If you don’t do this, then you’ll likely have a few issues with your steering inputs being incorrect and not registering properly. ![]() Have a look at the settings below or download the files for an easy setup. If you want more infos about the FFB, I suggest you to read this post of Luca Sodano from kunos and this article on Reddit. The Thrustmaster application allows you to check the input of each part of the wheel and pedals, ensuring they're working correctly and testing the force. As you’ll see below, before heading to our iRacing FFB settings configuration we’ll first have to configure the Thrustmaster control panel to have the appropriate calibration, wheel rotation and gain settings. Hi everyone, here we are with my personal settings for the Thrustmaster T300 for the PC version of Assetto Corsa. The majority of your wheel setup process will take place in each of the different games you want to play, but there are some things to check before you get started. (Image credit: Ben Wilson | Windows Central)
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